Meatgrid Get it
iPhone & iPad · coming soon

Meatgrid

A top-down zombie shooter where the street is a grid and the grid is yours to fortify. Five towns, fifty levels and seven guns. They come out of the dark in fours and then in twenties, and you meet them with what you packed and whatever you got built in time.

No account. No ads. Plays entirely offline.

The MEATGRID marine, machine gun levelled
5
Towns
50
Levels
7
Weapons
8
Undead
300
Stars
4
Players
See it move

Ten seconds in and the street is full

Every shot here is the game running on a phone: the crowd finding its way round your barricade, the moment the fog lifts off the whole site because the lightning went off.

City Night — the wasteland after dark
City Night — the wasteland after dark
City Night
screenshot coming
Holding out with a shotgun while the ground burns
Two shells left and a survive clock running
Under pressure
screenshot coming
The build board, with time slowed to a twelfth
The build board, time at a twelfth
The build board
screenshot coming
A turret holding the left approach
A turret holding the left approach
Sentry fire
screenshot coming
Cinderfall — islands standing in the melt
Cinderfall — islands in the melt
Cinderfall
screenshot coming
The flamethrower filling a doorway
Seven metres of flamethrower
Incendiary
screenshot coming
Reactor Four in the rain
Reactor Four — rain on the dead plant
The storm
screenshot coming
Four players fighting the same waves
Four phones, one street
Local co-op
screenshot coming
The dealer's alley
The dealer, in silhouette
The alley
screenshot coming
The level select, four cards across
Fifty levels, six stars each
Level select
screenshot coming
Pine Hollow at first light
Pine Hollow at first light
Pine Hollow
screenshot coming
The knife swung through a brute at close range
The knife, for when they are already on you
Close quarters
screenshot coming
What you actually do

Two thumbs, no buttons to learn

A joystick appears wherever your left thumb lands, and another wherever your right one does. Push the right one out far enough and you are firing. Everything hard about this game is somewhere else.

Aim with a thumb

The camera looks ahead in the direction you are pointing and shakes when you fire. No reload button and no way to ask for one: an empty magazine fills itself the moment it runs dry.

Build mid-fight

Press ▤ and time drops to a twelfth of itself, the camera pulls in and a board of squares comes up around you. Put a barricade where they are coming from. The world behind it is still running.

Six stars a level

One for finishing, and one for each of the two goals printed on the card — at each of three settings. A level turns gold when all six are in, and a card stuck on five is hard to leave alone.

The counter in the alley

Seven guns, and none of them a bigger version of the last

Every one asks something different of you. The belt gun takes your legs away for as long as you hold the trigger down; the revolver gives you six rounds and then a hole in the fight while he reloads. Against a single zombie the launcher is the worst money on the counter, and against twelve of them there is nothing else.

Pistol

Sidearm

The gun you are handed, and the only one you never buy. One deliberate shot at a time: slower than the machine pistol, tighter, and with more of a bang behind it.

Yours from the start
The MEATGRID pistol
Two strains

Eight kinds, and each one walks differently

The green strain carries the first ten difficulties: it comes straight at you and it walks into whatever you put in the way. Then the red strain arrives, and the first thing it does is go round your wall.

Green Shambler

Shambler

Drags a leg and nearly falls over on every step. Slow enough to walk away from — until there are nine of them.

Green Walker

Walker

The classic: upright, arms out in front, steady pace, and it never once thinks about stopping.

Green Runner

Runner

Lean, bent deep forward, arms pumping. It is on you before you have decided what to do about it.

Green Brute

Brute

Big and slow, rocking with its whole body. Takes a magazine and keeps coming anyway.

Red Stalker

Stalker

The one that teaches you what red means. Goes round a wall rather than into it, and cuts the corner you were running to.

Red Ripper

Ripper

Fast, thin, always the first to arrive. Tears at anything you put between it and you.

Red Gunner

Gunner

Still holding the sidearm it died with. Hangs back and empties it in your direction — badly, but a stray round is still a round.

Red Butcher

Butcher

The red brute. Enormous, unhurried, and the one thing in the game that goes through a barricade faster than round it.

The grid is the point

Decide where they have to walk

A barricade does not kill anything. It takes the straight line away from thirty of them and hands you the one gap you chose. Put a turret behind it and you are holding two approaches with one thumb.

  • Pack it before you deploy. Every level starts at the loadout screen: which guns, which defences, how many of each.
  • Build while they are walking. Time drops to a twelfth on a campaign level — and in co-op it does not drop at all.
  • They eat what you build. A red zombie stops at the barricade and starts chewing, which buys you the seconds you need.
  • Mines are spent making the decision. Walked over rather than walked into, and the blast takes your own legs just as happily.
Barricade

Barricade

Cover

Planks and sandbags. The first thing a red zombie bites instead of you.

Landmine

Landmine

Trap

A plate on a pan of explosive. The crowd sets it off and you never do.

Turret

Turret

Sentry

A poor shot on purpose. What you buy is a second angle that never looks away.

Heavy turret

Heavy Turret

Emplacement

Twin autocannon on a sandbagged deck. Stands on four squares and earns them.

Five towns

Each with its own plan, its own colours, its own hour

Every town is a 68-metre square with ten levels in it. You buy the town once, with coins the horde dropped somewhere else, and all ten levels open together — nothing inside it ever has a price on it again. City Day is free, so a fresh purse always has a way in, and the dearest town in the game costs less than one scruffy pass of that one.

City Day
screenshot coming
10 levels · free

City Day

market square · midday sun
City Night
screenshot coming
10 levels · bought once

City Night

the wasteland · after dark
Pine Hollow
screenshot coming
10 levels · bought once

Pine Hollow

flooded woods · first light
Reactor Four
screenshot coming
10 levels · bought once

Reactor Four

the dead plant · rain and thunder
Cinderfall
screenshot coming
10 levels · bought once

Cinderfall

the burnt district · islands in the melt

300 stars

six on every one of the fifty levels
Fifty jobs

No two levels ask the same thing

Clear the horde

Exactly this many turn up and no more, so the last kill is always the one that ends it.

Beat the clock

This many kills before it runs out. They keep coming, so there is no waiting out a straggler with eight seconds left.

Hunt one kind

Everything else still turns up and still bites. Only the quarry counts.

Hold the ground

Stay alive. The clock counts down to a win rather than to a loss.

Come away with the gold

The one job that makes you walk into the open ground you spent nine levels learning to avoid.

Three settings

Normal, Hard and Veteran. More of them, faster, and harder to put down; the health bar is the same.

Badges on the road

A rare drop off a body: double coins, instant kill, or the whole horde slowed to under half pace.

Local co-op

Four phones on one street

One phone hosts, up to three more join over the local network, and the four of you fight endless waves on a map the host picks. Everybody walks in with what their own phone has unlocked — your guns, your upgrades, your pack — and everybody builds off their own board.

  • Your kit is yours. Nobody borrows your machine gun by joining your game.
  • Go down and get picked up. Being on the floor only ends your match if everybody else is down there with you.
  • No servers, no accounts. It finds the other phones over the local network and that is all.
  • The clock never stops. Building in a match happens at full speed, because everybody else is still fighting.
Four players fighting the same waves
Endless waves, four players, one local network
Local co-op
screenshot coming
The small things

Made out of blocks, down to the weather

Every model in the game is built from boxes, and every sound in it is computed rather than loaded off disk.

Rain that stays put

It lands, it splashes, and it sits on the ground while you run through it. Then the lightning goes off and empties the fog off the whole site for a fifth of a second, and the thunder catches up a moment later.

A man who feels it

He moves differently as his health drops — limping, hunched over, panting in place, with a weapon that slowly sags. You can read how badly it is going without looking at the bar.

A back-alley shop

A dealer in silhouette with guns you do not own yet shown as silhouettes too, and a cyborg mechanic at the dead end of the alley who sells a pocket knife, body armour, a trauma rig and a bigger backpack.

Coming to iPhone and iPad

Be there when the shutter goes up

MEATGRID is in the last stretch before the App Store. Send us a line and we will tell you the day it lands. We will not write to you about anything else.